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about

Currently based in 𖤣 NYC.

Lived Experience Designer shaping brands, sites, and systems. Co-director at ARTIFICE.

Portfolio upon request.

Product and Experience Designer (and aspirational plumber) designing brands, sites, and systems. Production design @Artifice

TOOLKIT

SHIPPED

Background

Background

Renaise works in fine arts and creative tech. Her practice began crafting concepts and then evolved into designing for experiences; digital products and design systems.

Currently is a design partner for Studio Artifice, the studio practice of @artifice.nyc, a science fiction studio based in NYC.

WORK HISTORY

"For full resume or any inquiries, please reach out to Renaise.

Otherwise, here is her Linkedin.

For full resume or any inquiries, please reach out :-)
Otherwise, here is my Linkedin.

07/2025 ● NOW

PARTNER

STUDIO ARTIFICE

Worked with ghost kitchen staff and production team to scaffold virtual brand identities from conception to production. Worked on an internal scheduling system for employees and the customer door delivery app.

08.2021

07/2025 ● NOW

PARTNER

STUDIO ARTIFICE

Worked with ghost kitchen staff and production team to scaffold virtual brand identities from conception to production. Worked on an internal scheduling system for employees and the customer door delivery app.

08.2021

07/2025 ● NOW

PARTNER

STUDIO ARTIFICE

Worked with ghost kitchen staff and production team to scaffold virtual brand identities from conception to production. Worked on an internal scheduling system for employees and the customer door delivery app.

08/2024 ● 06/2025

lead product designer

soot

Primary Figma keyholder for the design library Liquid Metal and interaction guidelines. Leading top-funnel acquisition strategy informed by design and PRDs. Documenting post production cycle insights.

08.2021

08/2024 ● 06/2025

lead product designer

soot

Primary Figma keyholder for the design library Liquid Metal and interaction guidelines. Leading top-funnel acquisition strategy informed by design and PRDs. Documenting post production cycle insights.

08.2021

08/2024 ● 06/2025

lead product designer

soot

Primary Figma keyholder for the design library Liquid Metal and interaction guidelines. Leading top-funnel acquisition strategy informed by design and PRDs. Documenting post production cycle insights.

03/2023 ● 08/2024

freelance

renaise.com

Designed the initial end to end experience, design system, distribution blueprint, and pitch deck for Flora AI, while raising at a pre-seed stage. Other clients include Aputure, Lighthouse, Hemingway AI, Localist, Warden, and Lantern DB

08.2021

03/2023 ● 08/2024

freelance

renaise.com

Designed the initial end to end experience, design system, distribution blueprint, and pitch deck for Flora AI, while raising at a pre-seed stage. Other clients include Aputure, Lighthouse, Hemingway AI, Localist, Warden, and Lantern DB

08.2021

03/2023 ● 08/2024

freelance

renaise.com

Designed the initial end to end experience, design system, distribution blueprint, and pitch deck for Flora AI, while raising at a pre-seed stage. Other clients include Aputure, Lighthouse, Hemingway AI, Localist, Warden, and Lantern DB

03/2022 ● 03/2023

PRODUCT DESIGNER

rememe / collage

Delivered a design system library (less lead time on dev cycles) high growth traction (0 to N MAU) on a creation-focused social app, Rememe (former Collage). Growth hacked on Twitter and raised a cult following.

08.2021

03/2022 ● 03/2023

PRODUCT DESIGNER

rememe / collage

Delivered a design system library (less lead time on dev cycles) high growth traction (0 to N MAU) on a creation-focused social app, Rememe (former Collage). Growth hacked on Twitter and raised a cult following.

08.2021

03/2022 ● 03/2023

PRODUCT DESIGNER

rememe / collage

Delivered a design system library (less lead time on dev cycles) high growth traction (0 to N MAU) on a creation-focused social app, Rememe (former Collage). Growth hacked on Twitter and raised a cult following.

SCREENSHOT_REEL_2024

12 Months of work in 24 frames. in 8 seconds

SCREENSHOT_REEL_2024

12 Months of work in 24 frames. in 8 seconds

SCREENSHOT_REEL_2024

12 Months of work in 24 frames. in 8 seconds